Implements ice accumulation on your aircraft. Using complex theoretical models, Sim Physics X will add or remove ice from your aircraft in relation to the weather conditions. Ice accumulation can produce drag, extra weight on the aircraft, and even alter the pilot's inputs to the control surfaces to simulate the controls' deficiency.
Implements corrected braking behaviour. Your brakes now get hotter if you use them. Your aircraft mass and the brake's disc surface and speed when braking affects their performance – the hotter they become, the poorer the brake performance. Locking up your wheels will now result in less friction as in the real world. Brakes can get cooler if you leave your wheels extended for a while after getting airborne. All combined with enhanced sound effects for normal braking and wheel lock-up, with volume dependent on aircraft speed.
Implements corrections to aircraft performance for acceleration on take-off and for deceleration when landing (or aborting a take-off). It now takes into account brake temperature, runway surface type, and the runway condition in terms of water, snow or ice contamination. Friction changes as any of the above factors change and this makes every take-off and landing a unique experience! Runway contamination and the changed friction on the runway is now directly related to the precipitation rate.
Implementation of anti-skid functionality on all aircraft
Integration of ‘runway bumping effect’ - sound and visual effects when passing over the runway centreline lights, affected not only by the nose-wheel but all three set of wheels. This is not just an effect on rolling down the runway with increasing volume as you accelerate; it calculates precisely your position on the runway, giving you a perfectly simulated effect passing over each light on the runway.
Integration of 3D Cockpit Effects with expanded characteristics. In 3D cockpit view mode you can now enjoy head movement for spoilers/flaps/gear expansion when airborne, dependent on airspeed and never the same. Head movement occurs for cloud and air turbulence, during the take-off or landing roll, during main gear touchdown, and nose wheel touchdown depending on how soft or hard the landing was. Head movement also occurs when passing over a centreline runway light.
Expanded sound effects for braking, locking up of the wheels (brake squeal), flap/spoiler/gear extensions in the air and for passing over every runway light. The effect's volume, pitch and frequency is dependent on the aircraft's speed and, in regard to braking, also by brakes temperature, so it is not just a simple sound played when an event is triggered.
Real-time charts that monitor crucial aircraft systems.
Airport information screen that represents numerous airport and runway data, plus a detailed weather data screen.
Aircraft information screen that represents all crucial and system feedback integrated in Sim Physics X
Easy, step-by-step, Sim Physics X configurator.
Next Generation button click, browser-like, application menu. You can never get lost in such a friendly environment.
Multi-unit display (Hybrid-Europe, US, Metric systems)
All Sim Physics X subsystems can be turned on and off, and there is a fully customisable Settings menu.
License Transfer automation. No need to contact support anymore if you want to install the program in a second (or the same updated) computer.
70+ page highly detailed PDF manual.