Hawk T1/A Advanced Trainer

Compatibility: Microsoft Flight Simulator
We're proud to present the Hawk T1/A Advanced Trainer for Microsoft Flight Simulator.

Following on from award-winning military add-ons in Flight Simulator X, Prepar3D, X-Plane 11 and Aerofly, this highly detailed simulation of the Hawk has been developed by Just Flight's in-house development team after hands-on research with a real-life ex-RAF and ETPS Hawk T1. Already a very popular aircraft on other platforms, we are exciting to bring you this incredibly detailed rendition of the Hawk T1, complete with realistic wear and tear, realistic systems, T1/T1A and weapons trainer configurations, and RAF Red Arrows display team paint scheme.
The Hawk T1 is a British-built single engine jet trainer with a two-man tandem cockpit. First flown in 1974, the Hawk has served as an advanced training aircraft for nearly 40 years. The design has proved to be highly successful, with over 900 examples of more than 10 variants sold to air forces in 18 countries, including the UK, Finland, India and Saudi Arabia.
The Hawk T1 variant, first delivered to the RAF in 1976, continues to serve as an advanced jet and weapons trainer. Possibly the most well-known Hawk T1s are those flown by the world famous RAF Red Arrows display team, which has been flying the Hawk T1 since 1979.
The Just Flight Hawk T1 has been modelled to an exceptional level of detail and features a variety of 4096x4096 PBR paint schemes (including the RAF and Red Arrows), realistic payloads (including guided missiles, rockets, bombs, 30mm ADEN cannon gun pod, working external fuel tanks, reconnaissance pod and Red Arrows diesel/dye smoke pod) and ground equipment. Both the front and rear pilot positions are included and the aircraft features a truly 3D virtual cockpit with smoothly animated 3D instruments and fully functioning custom-coded systems and avionics.
  • Accurately modelled Hawk T1 & T1A, built using extensive research materials and hands-on experience with the real aircraft
  • Numerous external animations including storage hatch, RAT, canopy, crew ladder
  • Animated, configurable front and rear pilots
  • Ground equipment including chocks, access steps, pitot cover, engine intake covers and tie-downs
  • 4096 x 4096 textures are used to produce the highest possible texture clarity
  • PBR (Physically Based Rendering) materials with real-time environment reflections for superb quality and realism
  • Detailed normal mapping for down-to-the-rivet precision of aircraft surfaces
  • Static weaponry with the correct brackets and mounts for all weapon types:
 - Aden 30mm centre line gun pod
 - AIM 9M, Magic II air-to-air missiles, with CATM-9 practice missile
 - CBLS/BDU-33, MK-82, MK-82SE, MK-83 and BDU-50 bombs
 - Matra LRF4 and LAU-68 rocket launcher pods
  • A truly 3D virtual cockpit featuring accurately modelled ejector seats, cockpit wear and tear and stunning texturing - every instrument is constructed fully in 3D with smooth animations
  • Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment
  • Dimmable instrument, radio and flood lighting, with separate control circuits
  • Tablet EFB for controlling various aircraft options, and checking aircraft and flight information:
    • 'Cold & Dark', 'Ready for Take-off' and ‘Ready for Start’ aircraft states
    • Persistent aircraft states, allowing you to always return to your cockpit in the same state that you last left it
    • Canopy, hatch and ground equipment controls
    • Choose between weapon panels, Red Arrows smoke controls, HUD/GPS/HUD+GPS configurations, and hide the control column for an unobstructed view of the cockpit
    • Configure ordnance using custom in-flight Weapon Control panel
    • Flight computer with useful information such as fuel burn, endurance, speed and wind speed/direction
  • Front and rear cockpit positions fully modelled and simulated
  • Developed using the latest MSFS standards, including intuitive and easy-to-use controls for rotary knobs, multi-position switches and levers
Aircraft systems:
  • Gyro-controlled HSI, attitude indicator and turn indicator, modelled with accurate 'spin-up' times and simulated gyro-drift
  • Custom-coded electrical system with AC & DC resets and loads
  • Custom hydraulic systems, including RAT operation
  • Original AN/ARC 164 UHF radio, plus retrofitted modern AN/ARC-232 UHF/VHF unit with the ability to save and recall frequencies
  • TACAN and ILS radio units
  • Skymap II GPS system
  • Realistic HUD display
  • Functional external fuel tanks
The Hawk T1 is supplied in the following twelve paint schemes:
  • Hawk T1 Royal Air Force Red Arrows 2011 livery XX260
  • Hawk T1 Royal Air Force Early trainer livery, XX241
  • Hawk T1 Empire Test Pilots School livery, XX341
  • Hawk T1 Royal Air Force Valley, Central Flying Squadron, XX176
  • Hawk T1 Royal Air Force Camouflage scheme, XX353
  • Hawk T1 Royal Air Force 4 FTS, Welsh Dragon livery, XX172
  • Hawk T1 Royal Air Force 92 Squadron, RAF Leeming – XX329
  • Hawk T1A Royal Air Force 100 Squadron, Black livery, XX331
  • Hawk Mk 51 Finnish Air Force, HW-346
  • Hawk Mk 53 Indonesian Air Force, LL-5320
  • Hawk Mk 63 Royal Saudi Air Force, 79034
  • Hawk Mk 63 Swiss Air Force, U-1252T1
  • Realistic and accurate flight dynamics based on real world performance and handling data, and input from Hawk T1 pilots
  • Authentic sound-set developed using the powerful new Audiokinetic Wwise sound system, with custom sounds for switches, canopy and hatches, warnings and more
  • Comprehensive manual with panel guide and performance data
  • PSD Paint Kit included so you can create your own paint schemes

Development Updates

31 August 2021

Here are a new set of screenshots, taken during weekend testing of the Hawk. Stay tuned as we plan to bring you some small videos soon showing off various features and systems later this week and into next week. 

23 July 2021

With the visuals nearly complete, the Hawk T1 development team are now focused on the aircraft systems coding. The Hawk T1 is a relatively simple jet to operate, thanks to its role as a trainer, but like our equally vintage and British 146 airliner, it features plenty of quirks and systems to keep you busy!

Multiple DC and AC electrical sources/buses with reset and backup controls, a ram-air-turbine (RAT) for hydraulic backup to the powered flying controls, a gas turbine starting (GTS) system, similar to an APU, for engine starts and a central warning system (CWS) are just some of the systems that are fully-functional in our Hawk T1.

Another unusual feature related to its use as a trainer that is fully simulated is the landing gear and flap transfer controls. Both front and rear cockpits have controls for operating the flaps and gear but the rear cockpit (i.e. instructor) has the ability to transfer control between the front and rear. You will need to ensure the controls have been transferred to the front cockpit whenever flying solo from the front cockpit.

No switch, lever or system will be left with the dreaded ‘INOP’ tooltip, just like in every one of our in-house aircraft, and we’ll discuss the hydraulic, flight control and air-conditioning/pressurisation systems in the next in-development update.

06 June 2021

Coding work continues on the more intricate and detailed areas of the Hawk but visually it's pretty much complete now. Here are some latest shots that show the remaining upgraded 8K liveries along with shots showing cockpit animation/coding progress. Enjoy the pics.


04 May 2021

The Hawk T1 development team are currently focused on making the aircraft as visually stunning as possible in MSFS. As part of that work, we have upgraded all the exterior textures to 8K resolution, ensuring pin-sharp detail across the entire aircraft, whilst still maintaining excellent performance. These screenshots show that incredible detail on 2 of the 13 included liveries, with more to follow very soon!

Work has now begun on the front and rear cockpit areas, hooking up the hundreds of animated controls and indicators, adding in all the latest MSFS features available to us in the SDK, and carrying out hours of test flights to confirm the correct operation of the study-level systems.


01 March 2021

Here's a quick impromptu entry to show off some exterior model detail and a handful of lthe latest liveries.  Hope you'll agree these latest liveries and textures are looking pretty special!

24 February 2021

In addition to our first GA aircraft for MSFS our internal Dev team are beginning to perfect the art of multi-tasking in a bid to bring a varied mix of genres early on to MSFS. So here you get your first look at the Hawk T1/A Advanced Trainer in MSFS

Exterior and interior modelling and texturing is pretty much complete pending the usual tweaking stage during testing. The coding side has barely started, so this initial update focuses on just the 'visuals', but we do expect coding to progress fairly quickly over the next month or two. Stay tuned for more updates and in the meantime we hope these initial shots have served to whet the appetite.

Hawk T1/A Advanced Trainer
Microsoft Flight Simulator