Fokker 70 & 100

Compatibility: Microsoft Flight Simulator
We're excited to present our Fokker 70 and 100 regional jets. Announced in 1983, the Fokker 100 first flew in 1986 and entered airline service in 1988. The shorter F70 variant followed in 1993, and production of both ended in 1997. The aircraft proved to be popular and entered airline and private service around the world, with many still in service today.
The Fokker 70 and 100 for Microsoft Flight Simulator features native models with 4k and 8k textures for the highest possible texture detail and clarity. Realistic animations include dynamic wing-flex, all passenger, service and cargo doors, and the distinctive lift-dumpers and tail-mounted airbrake. 
The Captain and Co-Pilot positions in the cockpit are modelled with hundreds of functional switches, knobs and controls, and high-resolution displays. The aircraft features complex custom-coded systems based on real-world FCOMs, including hydraulic, electrical, fuel and pressurisation systems, and comprehensive navigation equipment which includes an FMS. A detailed passenger cabin and galley is also included.
The aircraft are brought to life with wear and tear based on extensive reference photos, immersive dynamic cockpit and exterior lighting and 3D Wwise sounds, with unique flight dynamics for each variant.
The Fokker 70 and 100 were flown all around the world and over 20 airline liveries from the UK, USA, Europe and Australia are included, bringing you many iconic airlines and paint schemes.



  • Fokker 70 and 100 variants
  • Accurately modelled using real-world aircraft plans and comprehensive photography of the real aircraft
  • Realistic animations including all passenger, service and cargo doors, control surfaces and mechanisms, distinctive lift-dumpers and tail-mounted airbrake
  • 4k and 8k textures are used to produce the highest possible texture clarity, with decals used for high-resolution text
  • Full support for MSFS visual icing effects and ground services support
  • Realistic, dynamic wing-flex
  • Custom ground equipment (GPU, cones and chocks)
  • Detailed passenger cabin and galley

  • Captain, Co-Pilot and jump-seat positions modelled with all switches, knobs and levers animated and functional
  • A truly 3D cockpit environment right down to accurately modelled circuit breakers and screw heads - every instrument is constructed fully in 3D with smooth animations
  • Authentic gauges and navigational equipment, including RMI (VOR/ADF), PFD/ND/ECAM and FMS
  • Realistic autoflight system including lateral and vertical navigation modes and autothrottle
  • Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment
  • Aircraft state system which will automatically save the aircraft state whenever a flight is saved and reload it whenever that flight is loaded
  • Aircraft configuration system which allows you to choose between 'Cold & Dark', ‘Turnaround’ or 'Ready for Take-off'
  • Many features have been added to help with usability such as the ability to hide the control yokes for a better view of the instruments and pre-set angled views for the overhead and centre pedestal, and a hidden clickspot for setting all altimeters
  • Tablet EFB for controlling various aircraft states, options and payloads, with Navigraph and SimBrief integration and a moving map
  • Developed using the latest MSFS standards, including intuitive and easy-to-use controls for rotary knobs, multi-position switches and levers
  • Fully compatible with MSFS VR mode
  • Custom-coded systems, including hydraulic, electrical, engine bleed, fuel and pressurisation

The Fokker 70 and 100 will be supplied with a range of liveries from around the world, reflecting its wide and varied airline service.

  • Independent lighting controls for Captain and First Officer
  • Dimmable integral lighting for each panel
  • Dimmable dynamic flood lighting for a highly immersive and customisable night environment
  • Freely moveable spot lights

  • MSFS-native (Wwise) sound package taking full advantage of the new MSFS capabilities
  • Studio quality RR Tay engine sounds
  • Hundreds of flight deck sound effects
  • Detailed equipment audio such as the APU, brake fans, electrical circuits, hydraulic equipment and many more
  • Detailed physics-based effects on engine and wind noise
  • Accurately positioned 3D sound sources (best enjoyed in VR!)
  • Custom crash and scraping effects
FDE and effects

  • Realistic and accurate performance in the air and on the ground, using unique flight models for all variants based on real-world performance and handling data, and input from real-world Fokker 70 and 100 pilots
  • Custom effects for enhanced immersion, including engine, GPU and APU exhaust haze
  • Accurately simulated exterior lighting, including wing, logo and independent taxi/landing lights
Other features

  • Comprehensive PDF manual with flight tutorial, systems guide, procedures, limitations and handling notes
  • Multiple interior and exterior camera presets, including wing views
  • PSD paint kit included so you can create your own paint schemes
  • Full support for MSFS checklists (manual and Automatic/Co-pilot modes)
  • Support for numerous control assignments for compatibility with controllers and hardware

Development Updates

12 January 2023

We're excited to be able to bring you our first full development entry for our Fokker 70 & 100 following the product announcement last year.

For the 100 variant, the cockpit and exterior models and textures and liveries are currently undergoing extensive testing. We’ve just finished adding all the dynamic cockpit and exterior lighting, and work will soon begin on the Fokker 70 variant and detailed passenger cabin.

We’ll bring you updates on those and the systems coding work in future In Development entries. For now enjoy this initial batch of WIP screenshots.

Fokker 70 & 100
Microsoft Flight Simulator