This product has been released, you can find out more on the product page
DC Designs are proud to announce Concorde for Microsoft Flight Simulator!
Fully native MSFS aircraft
Concorde has been coded with Microsoft Flight Simulator native 'Model Behaviors' animations and built to MSFS operational specifications to prevent issues with future simulator upgrades.
The DC Designs Concorde is fully compliant with MSFS native materials and make use of the new simulator's features such as rain effects and sounds, fully reflective glass, native aerodynamic sound structures, the new 'Modern' aerodynamics system with the ability to provoke 'departure spins'.
Concorde also contains custom animated effects such as low-pressure-vapour, reheat and engine smoke trails. Concorde is also fully compliant with Virtual Reality headsets.
Truly 3D flight deck featuring virtually every switch, dial, knob and gauge from the real Concorde
Instruments constructed in 3D with smooth animations
Fully modelled forward passenger cabin with working doors and custom passenger sounds
Interactive points for Ground Crew operations such as jetway, fuel truck, power truck, baggage loading and catering truck
Crew figures in the virtual cockpit are coded to disappear when you occupy their seats
3D modelled dials, ADI, 'whiskey' compass and other high-detail instruments designed to emulate the appearance of the real Concorde
Fully operational fuel transfer and Centre of Gravity balance system, with all 138 lines, 64 pumps and 38 valves correctly represented
Fully automated fuel transfer system for those who prefer a simpler life
Weather radar, fully functional Flight Management Computer (CIVA INS will follow when Xbox can support the required gauges)
Highly realistic flight model - Concorde will only reach Mach 2 and 60,000ft, efficiently enough to reach her destination, if flown correctly
A full operations manual is included in the software and can also be downloaded here.
British Airways 1985-1987
British Airways 1997-2003
Air France 1976-2003
Singapore Airlines G-BOAD
DC Designs' Concorde is designed to provide a top-quality aircraft that is extremely detailed, yet less demanding to fly than today’s most complex procedural simulators. Equipped with all required avionics, and with custom-coded animations and systems, the DC Designs Concorde is designed to be accessible to all users without the need for intense study while also providing a challenge for those who like to fly complex airliners.
07 March 2022
Welcome to the next development update covering the Concorde for MSFS. Here's a summary of where we are from Dean at DC Designs. Please note all images are still WIP.
Concorde is now reaching the point where all essential operational systems are active, and further extra features are being added in.
The addition of interactive points such as jetway attachment, ground power, fuel trucks, baggage loading, boarding ramps and so on, have really bought Concorde to life. Both forward and aft baggage compartments have been added and animate whenever baggage loading is requested from ATC. Likewise, refuelling ports and the Ground Power Hatch open when those requests are made, with the relevant vehicles arriving and connecting to fuel or power lines.
Flight deck work continues with projection gauges and annunciator / circuit lights being coded for their correct purposes. The fuel system is now complete, and matches the real Concorde's entire set up. The electrical and hydraulic systems are also in place. Full auto-pilot features have all been added ( including max-climb, max-cruise and others ) allowing full ILS landings and approaches to supporting airports. The flight model perfectly mirrors Concorde’s real-life performance throughout the flight envelope, and trans-Atlantic range is confirmed, wtih fuel burn matching the real Concorde closely.
PBR is now applied to the main fuselage and engines, and texture artwork will continue to be improved over the coming weeks along with much of the interior modeling and detailing. The galley and passenger cabin are all being worked upon, with finer detail being gradually added in. In addition, work is well underway on Concorde's full custom sound-set, including those deafening Olympus engines.
Release still on for this month so do stay tuned. And enjoy these latest shots.
04 February 2022
We're glad to be able to bring you another development update for the eargerly awaited Concorde. Please note all images are WIP currently.
Concorde’s immense fuel network system has been modelled to include all 13 tanks, 160 connecting fuel lines, 38 pumps and 34 valves. Every tank, pump and valve is connected to the relevant switches on the engineer’s panel, rendering the system fully operational in the sim. Work is now progressing on Concorde’s equally vast electrical and hydraulic systems so that they can also be connected up to the relevant controls in the same way, further increasing the realism within this aircraft.
Work has begun on the forward passenger cabin, the entrance area, the forward galley and the “tunnel” that leads to the cockpit. There have been many requests for an interior that the user can “walk” through, and that's something that we wanted to provide. Features include working flight deck and rest-room doors, handles, full interior lighting and hopefully accompanying sound effects.
Flight testing has been progressing well, with Concorde achieving range, altitude and airspeed requirements. Full testing prior to product launch will be in the capable hands of two real-world commercial airline pilots to ensure as much accuracy as possible.
28 January 2022
This is still WIP but we're at the point where we're able to show you the Concorde leaving Heathrow airport. Watch and wait as the footage unfolds and get your volume turned up!
Hope you enjoy it...
14 January 2022
Here's the first Development Update of the year direct from our Developer DC Designs. Please note all shots shown are WIP.
Concorde's flight deck is now starting to come alive as more functionality is added. All switches, knobs and buttons are now active with coding being created to cover the huge array of functions for this complex airplane. The engineer's station is now also fully animated. Textures are being applied and soon coding will begin on the huge number of annunciator lights and other instruments, often unique to Concorde.
Work has also been on-going with Concorde's flight model, which also requires many unique characteristics including supercruise. The model is nearing the flight-testing phase. While it already can fly in the simulator and reach Mach 2, it does not yet do so in the correct way. Step climbs, centre-of-gravity balancing via fuel transfer, thrust and drag curves and a host of other features are being worked upon to ensure that Concorde flies as she did in real life. The exterior model will receive further enhancements including weathering, improved PBR and continued modeling detail work as the project progresses.
Hope you enjoy these latest screenshots.
12 November 2021
Development of the Concorde for MSFS via DC Designs is well underway as you'll appreciate from this initial set of screenshots.
All shots are WIP at this point but you can hopefully start to appreciate where we're heading with this one. For instance note the the droop-snoop exterior shot in comparison to the airborne images and use of full PBR textures throughout.
We aim to bring you regular updates as we head towards the targeted release date of first part of 2022. For now enjoy these first shots.