- Czech Republic
- San Marino
- Slovak Republic
Highways. roads and streets
The FSX roads are a big improvement FS2004, but Ultimate Terrain X takes the roads one step further by providing extensive road types instead of just highways and most major roads.
The Ultimate Terrain X road textures are also very high resolution, matching the 1-metre landclass textures currently in FSX, and the road texture types can be custom configured.
What really makes the roads stand out is the attention to detail, using road encasements and custom ground polygons for the interchange areas. This can make a huge difference in the urban road appearances.
For every major road and highway that crosses a water feature in Ultimate Terrain X, a 3D extrusion bridge is displayed.
Ultimate Terrain X greatly expands the moving traffic coverage areas in FSX - there are even dark tunnel entrances for those tunnel roads that disappear underground.
Shorelines, coastlines, rivers and streams
The water data used is the most accurate and detailed data available. In addition to the standard coastline textures in FSX, Ultimate Terrain X takes coastlines to a whole new level by including higher resolution rocky coastline textures, sandy beaches, concrete piers, freshwater dams, and man-made breakers. The coastline textures blend the edges of the water bodies with the land.
All oceanic coastlines have been classified by hand to give them a more appropriate look.
In the major metropolitan areas, FSX improved the body accuracy and details compared to FS9/FS2004. But outside of the metropolitan areas, there are still major missing water features and/or inaccurately positioned features. Ultimate Terrain X will add detailed water features throughout the entire covered region.
In addition to the quality source data, water features are enhanced by adding more variety to the coastlines. There are also multiple waterclass options that will change the water colour associated with lakes, rivers and oceans.
Ultimate Terrain X also takes advantage of the new 'Radial Elevation Theory' algorithm, which allows for nicely channelled rivers that cut right through areas of extreme elevation changes. This new algorithm virtually eliminates the sloping water problems that are common with terrain hugging rivers.
Ultimate Terrain X dramatically improves the accuracy of cities in FSX using a proprietary 'Synthetic Landclass' generation system, which generates urban landclass based on recent commercial data sources.
Waterclass options are a unique feature of Ultimate Terrain X that controls the colouring and style of the water features for various locations around the world. Ultimate Terrain enhances the default FSX water by providing 4 different waterclass choices:
- Blue water tint
- Plankton/Algae bloom tint
- Muddy water tint
- Muddy water with Plankton bloom tint
Water colours can vary dramatically between seasons and many users have different opinions on how their water environment should look, so Ultimate Terrain X gives you the multiple options.
The look of railways is improved using higher resolution textures, railway track encasement textures, railyard ground textures, and tunnel entrances.
A 3D bridge object is also placed where all railroad tracks cross water.
Ultimate Terrain X night lighting consists of points of light that represent things like street lights, intersection lights, and vehicle lights. In Ultimate Terrain X, the night lighting has been created with three things in mind:
- Provide brighter lights against the very bright FSX background
- Prevent autogen reduction
- Eliminate the occasional 'floating light' situation from differing mesh products
Ultimate Terrain X includes custom ground textures for specialised areas (note that these are specialised textures and not general texture replacements as in Ground Environment). These ground textures differ from landclass because they take on the exact size and shape of the terrain feature in the real world.
In FSX, special ground textures are already used for city parks and golf courses, but in addition to the parks and golf courses, Ultimate Terrain X provides many other ground polygon features that are unique to Ultimate Terrain X.
- Highway Interchanges
- Tunnel Entrances
- Railroad Yards
- Small Islands
- Parking lots
- Grassy, forest, or concrete areas for landmark features
To make sure that the current custom FSX objects line up with the Ultimate Terrain X scenery, many objects have been repositioned to better align with the Ultimate Terrain X road and water features. This includes things like buildings, ships, docks, and custom bridge objects (i.e. the Golden Gate Bridge).
Ultimate Terrain Setup Tool
A great number of FS enthusiasts like to tweak their environments to meet their own personal expectations and needs, so Ultimate Terrain X was designed to provide a near total configurable environment.
Advanced users will marvel at the fact that they can have different textures assigned to nearly every Ultimate Terrain feature. For example, you can change the sizes of things like stream widths, road widths and coastline widths using the new Ultimate Terrain X Setup Tool.
The new setup tool also allows novice users to get up and running quickly and the advanced user to have unprecedented configurability over their Ultimate Terrain environment.